First of all, I highly recommend reading John Hughes' paper "Why Functional Programming Matters" (http://www.cs.chalmers.se/~rjmh/Papers/whyfp.pdf) to get a grasp of how to write alpha-beta and similar algorithms functionally.

Secondly, I've been playing around lately with representing tree traversals as operations on a zipper. That is:

type TreeTraversal a = State (TreeLoc a)

This would allow you to cleanly write a traversal function which would "return" a score, but also have, as its state, a focus on the node which it has selected, from which you could easily get a path. See some of the top results at http://www.google.com/search?q=haskell+zipper for a refresher on zippers if needed. I hope to release a library around this code some day soon.

On Mon, Sep 7, 2009 at 1:28 PM, Tom Doris <tomdoris@gmail.com> wrote:
Hi all, I've recently started using Haskell and am looking for some feedback on code I've written; I sometimes feel that maybe I'm not doing things the best way possible that Haskell allows, and maybe missing out on obvious improvements in brevity or elegance. So here's a tic-tac-toe solver I wrote that does basic min-max search of the entire tree (not efficient algorithmically, but it's tictactoe so a blank board can be fully solved in a few seconds). Also, if people have suggestions on how to change the program to actually output the moves it would make, please let me know - right now it just responds with 1 for a win for X, 0 for a draw, and -1 for a win for O. And there are probably bugs!
Thanks in advance

import Data.List
data Box = Blank | X | O deriving (Eq, Show)
-- usage: call score with the board rows concatenated: score [Blank, Blank, Blank, Blank, Blank, Blank, Blank, Blank, Blank]
--  or      score [Blank, X, O, Blank, X, O, Blank, Blank, Blank]
-- score is 1 if X wins, 0 for draw, -1 for lose

score :: [Box] -> Int
score g  | haveline X g = 1
         | haveline O g = -1
         | gridfull g = 0
         | isxmove g = maximum (map score (makeallmoves X g))
         | otherwise = minimum (map score (makeallmoves O g))

tolines :: [Box] -> [[Box]]
tolines [a1, a2, a3, b1, b2, b3, c1, c2, c3] = [ [a1,a2,a3], [b1,b2,b3], [c1,c2,c3],
                                              [a1,b1,c1], [a2,b2,c2], [a3,b3,c3],
                                              [a1,b2,c3], [a3,b2,c1] ]

haveline ::  Box->[Box] -> Bool
haveline b g = any ([b,b,b]==) (tolines g)

gridfull :: [Box] -> Bool
gridfull g = not $ any  (Blank==) g

isxmove :: [Box] -> Bool
isxmove g = let movecount =  sum $ map (\b -> if b==Blank then 0 else 1) g
            in mod movecount 2 == 0

isomove = not . isxmove

fl :: Box->[Box]->[Box]->[[Box]]
fl b xs (Blank:ys) = [xs ++ b:ys]
fl _ _ _ = []

makeallmoves :: Box->[Box]-> [[Box]]
makeallmoves b g = concat $ zipWith (fl b) (inits g) (tails g)







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