Okay, I think I just figured this out. Well, HOW to get it working with the accelerated renderer.
I was wondering a simple way to check renderer info so I ran glxinfo. This (automatically) fired up X11, and then on a hunch I re-ran Test2 with X11 running and got this:
hhmacbook:~/Development/haskell/OpenGL:57> ./Test2
hardware
(2,7,7)
(3,2,0)
hhmacbook:~/Development/haskell/OpenGL:58>
AH HA! I then quit X11 and re-ran Test2, and got this:
hhmacbook:~/Development/haskell/OpenGL:58> ./Test2
software
(2,7,7)
(3,2,0)
hhmacbook:~/Development/haskell/OpenGL:59>
SO- If you want the accelerated renderer, you need to have X11 running.
Now, I have no idea WHY this is the case, but there you go.
Hope this helps.
-Hollister
On Mar 10, 2013, at 3:10 PM, Hollister Herhold wrote:
That's what I thought from looking at the output from dtruss.
Is this a GLFW-only issue? It seems unlikely that Haskell OpenGL apps in general have been using the software renderer.
On Mar 10, 2013, at 1:47 PM, Brandon Allbery wrote:
On Sun, Mar 10, 2013 at 1:27 PM, Hollister Herhold
<hollister@fafoh.com> wrote:
On Mar 10, 2013, at 12:09 PM, Brandon Allbery wrote:
On Sun, Mar 10, 2013 at 5:38 AM, Jesper Särnesjö
<sarnesjo@gmail.com> wrote:
To remove any possibility of the problem being in GLFW-b or OpenGLRaw,
I created two new programs, one in Haskell [1] and one in C [2], that
Check whether the Haskell OpenGL binding is using the X11 libraries instead of native GUI. My
Digging... Is that a configurable thing?
I just checked and it looks like it's at least trying to use the native framework.
--
brandon s allbery kf8nh sine nomine associates
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