David,Thank you for you informative and helpful reply.I think that are two issues impeding my understanding of the original code.1. The use of lambda2. The structure of the class and instance1. The use of lambdaIs seems that the arguments to (+!) , below ,must be functions. I was trying to use valuesdata Time = Time Doubletype Moving v = Time -> v(+!) a b = \t -> (a t) Prelude.+ (b t)b :: Moving Doubleb (Time x) = x * 1.5test = (b +! b) (Time 10.0)Is my take on this correct?2. The structure of the class and instance.Recall the original code:type Moving v = Time -> vclass Number a where(+), (-), (*) :: a -> a -> asqr, sqrt :: a -> asqr a = a * ainstance Number v => Number (Moving v) where(+) a b = \t -> (a t) + (b t)(-) a b = \t -> (a t) - (b t)(*) a b = \t -> (a t) * (b t)sqrt a = \t -> sqrt (a t)I believe that this would have to be changed to avoid a clash with the Prelude definitions.Is the following structuring reasonable?module MovingPoint wheredata Time = Time Doubletype Moving v = Time -> vclass Number a where(+), (-), (*) :: a -> a -> asqr :: a -> asqrt :: a -> ainstance (Floating v) => Number (Moving v) where(+) a b = \t -> (a t) Prelude.+ (b t)(-) a b = \t -> (a t) Prelude.- (b t)(*) a b = \t -> (a t) Prelude.* (b t)sqr a = \t -> (a t) Prelude.* (a t)sqrt a = \t -> Prelude.sqrt (a t)b :: Moving Doubleb (Time x) = x Prelude.* 1.5test = (b MovingPoint.+ b) (Time 10.0)Thanks,PatOn 3 October 2017 at 15:01, David McBride <toad3k@gmail.com> wrote:You can get some intuition for how this works by replacing "Moving v" with its definition "Time -> v". Let's look at the + operation.class Number a where(+) :: a -> a -> a
instance Number v => Number (Moving v)
instance Number v => Number (Time -> v)(+) :: Number v => (Time -> v) -> (Time -> v) -> (Time -> v)So each argument of + must take a Time, the end result must also take a Time, and whatever each argument returns must be a Number (and thus has + defined for it). So you can sort of see how it works. + for a Moving v takes a time, then passes that time to each of its arguments, then adds the result.(+) a b = \t -> (a t) Prelude.+ (b t)data Time = Time Double -- For example.Then you can make formulas that are rooted in time. For example (contrived) if you are throwing a ball, the distance of the ball from you at time f could be something like the following:balldistance :: Moving Doubleballdistance (Time f) = f * 1.2ball1 :: Moving Doubleball1 = balldistanceball2 :: Moving Doubleball2 = balldistance-- the combined distance of both balls at time fbothballs :: Moving Doublebothballs = ball1 + ball2Then you can get the combined distance of both balls after 12 seconds, for example.test :: Doubletest = bothballs (Time 12.0)On Tue, Oct 3, 2017 at 9:07 AM, PATRICK BROWNE <patrick.browne@dit.ie> wrote:Hi,I am trying to compile, run, and understand the following code from [1].type Moving v = Time -> vclass Number a where(+), (-), (*) :: a -> a -> asqr, sqrt :: a -> asqr a = a * ainstance Number v => Number (Moving v) where(+) a b = \t -> (a t) + (b t)(-) a b = \t -> (a t) - (b t)(*) a b = \t -> (a t) * (b t)sqrt a = \t -> sqrt (a t)I followed the compiler advice to produce the following version which compiles:{-# LANGUAGE FlexibleInstances #-}{-# LANGUAGE TypeSynonymInstances #-}module MovingPoint wheretype Time = Float -- Type synonym assumed, could it be data type??type Moving v = Time -> vclass Number a where(+), (-), (*) :: a -> a -> asqr :: a -> asqrt :: a -> ainstance (Floating v) => Number (Moving v) where(+) a b = \t -> (a t) Prelude.+ (b t)(-) a b = \t -> (a t) Prelude.- (b t)(*) a b = \t -> (a t) Prelude.* (b t)sqr a = \t -> (a t) Prelude.* (a t)sqrt a = \t -> Prelude.sqrt (a t)I do not know how to invoke any of the operations. In general I do know how to execute lambdas.I do not understand the bracketed pairs e.g. (a t).Any help on understanding and running the program would be appreciated.Thanks,Pat[1] Ontology for Spatio-temporal Databases
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