On Sat, Aug 25, 2012 at 8:09 AM, Christopher Howard <christopher.howard@frigidcode.com> wrote:
I'm coding a resource tracker for a game that loads images, sounds, etc.
from files, and wondering how the program will know where the files are
located on the installation system. (With C/C++ programs I usually had
the build system hardcode the appropriate share/ directory into the
config.h file.) Assuming I package for cabal distribution, what
approaches to this problem are available to me?

(P.S. Thanks for the answer to the previous question about associative
arrays.)

Cabal includes a slightly limited system for that :
http://www.haskell.org/ghc/docs/7.0.2/html/Cabal/authors.html#paths-module
http://neilmitchell.blogspot.fr/2008/02/adding-data-files-using-cabal.html

--
Jedaï