On 17 April 2015 at 19:28, Florian Gillard <florian.gillard@gmail.com> wrote:_______________________________________________I would appreciate any suggestion :)So far I have it working using coloured lines and I would like to know if there is any way to apply transforms to textures loaded in memory using SDL, in order to achieve basic texture mapping on the walls.Hi everyone,I am not sure my previous message went trough, if so, sorry for the double post.I am trying to make a basic raycaster (something like the first wolfenstein 3D) using haskell and SDL 1.2I looked at the SDL doc but I didn't find anything looking like what I need.The code is there:
https://github.com/eniac314/maze-generator/blob/master/raycaster.hs(the last part is not done yet but has nothing to do with the raycaster)
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The message got through. It might be better answered on the haskell-cafe so I'm relaying it there.--RegardsSumit Sahrawat
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