Hello All,

I've been spending all my nights lately on my final self-given Haskell "learning exercise" - a Spacewar! [http://en.wikipedia.org/wiki/Spacewar!] clone.

It is playable but lacks the features that perfect a game - score system, menu etc' - and there's some hacks in areas where I didn't feel that implementing it prettily would teach me anything.

The game is available under the BSD license in my github [http://github.com/SonOfLilit/purewars].

I would be very happy if anyone would bother to review my code and suggest ways that I could improve it, since this is a learning exercise.


Thanks,
 -- Aur