Hi everyone,
I am trying to make a basic raycaster (something like the first wolfenstein 3D) using haskell and SDL 1.2
So far I have it working using coloured lines and I would like to know if there is any way to apply transforms to textures loaded in memory using SDL, in order to achieve basic texture mapping on the walls.
I looked at the SDL doc but I didn't find anything looking like what I need.