On 17 April 2015 at 19:28, Florian Gillard <florian.gillard@gmail.com> wrote:
Hi everyone,

I am not sure my previous message went trough, if so, sorry for the double post.

I am trying to make a basic raycaster (something like the first wolfenstein 3D) using haskell and SDL 1.2

So far I have it working using coloured lines and I would like to know if there is any way to apply transforms to textures loaded in memory using SDL, in order to achieve basic texture mapping on the walls.

I looked at the SDL doc but I didn't find anything looking like what I need.

The code is there:

https://github.com/eniac314/maze-generator/blob/master/raycaster.hs


(the last part is not done yet but has nothing to do with the raycaster)

I would appreciate any suggestion :)

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The message got through. It might be better answered on the haskell-cafe so I'm relaying it there.

--
Regards

Sumit Sahrawat