Hi Maciej,
I was cleaning up my email and discovered that I hadn't applied your patches (to FieldTrip and reactive-glut) or even responded to you. My apologies! And thanks for your efforts.
I just read through your FieldTrip patch, and it looks like you changed FieldTrip's interface to use OpenGL floats instead of Haskell Float & Double. I'm reluctant to shift in that direction, as I would like OpenGL to end up completely hidden behind an elegant, Haskell-centric interface. My initial attempts to stay with Haskell types failed, due to a strange lack of exporting of some methods in the OpenGL library (preventing me from making instances for Float and Double). I've emailed Sven repeatedly about the issue, but his focus is elsewhere. Perhaps if he hears from others as well.
I'd appreciate any other ideas for getting unstuck here.
Regards, - Conal
I'm sorry for sending it on priv but I don't have rights to add patch
and the comment messed up with whitespace.
Patch making FieldTrip compatible with OpenGL 2.4. Additionally
strickten of requirements is added (it should be done as there is no
guarantee library are backward compatible).
Regards