Hello, im a begginer haskell programmer, I currently have a big graphics codebase in C/C++, but since i determined to code only in haskell that i want to continue my work in it, and after a quick look at FieldTrip several questions popped up on my mind. Here they are:

Are there any plans to remove the OpenGL dependency on FieldTrip ? Is this desirable (i can argue that it is) ?

Are there any plans to use Data.Colour insted of the current color module ?

Are there any plans to include Bézier, B-Splines and NURBS geometry ? (these could go into a separate module)

Are there any plans to add geometry manipulation functions ?

Are there any plans to separate the image part ? (and how about developing a set a image 'noise generation' functions ?, something like a functional libnoise).

I don't understand exactly how FieldTrip works because my haskell knowledge is no big deal, but i can see that vertices are being sent to the renderPrimitive (which i guess is a wrapper for the begin/end functions of opengl). Is there a triangulation scheme for the parametric surface being done in those lines ? If yes, is there any way to tune it ?

Is FieldTrip still being developed ? Why is this mailing list so quiet ?

Im sorry for the long list of questions, im guessing some of these are pretty obvious, and some are probably inconvenient. I promisse i'll try harder next time.

Thanks for your time and appreciation.