Hi Andrey, 

I'm not sure what the original issue here is (should probably find the original message) but

The Make build system happens to do the right thing, somehow. I believe we should be able to express the same logic in Shake, but it's not easy.

I believe this typically works because GCC and GHC support dumping the dependencies that a command would have caused to a file. So your dynamic dependencies don't matter as their static to the build system after this invocation. 

See 
https://downloads.haskell.org/~ghc/latest/docs/html/users_guide/separate_compilation.html#dependency-generation

These Compilers are able to dump out make rules which enabled better dependency handling.. 

Kind regards, 
Tamar 

Sent from my Mobile

On Tue, Dec 10, 2019, 00:58 Andrey Mokhov <andrey.mokhov@newcastle.ac.uk> wrote:

Hi Simon,

 

(Re-sending from the email address that’s allowed on the mailing list.)

 

> Ugh.  That's not a very happy state of affairs, is it?  It didn't happen with 'make'.

> Is it a fundamental problem, or just not yet fixed?

 

I think this is not a fundamental problem, but the problem of getting dependencies right.

 

In this case, the complexity comes from the fact that a single invocation of GHC produces a set of files, and which set depends on the command line flags, which are in turn determined dynamically by reading environment settings (specifically, `platformSupportsSharedLibs`).

 

Such rules are hard to describe precisely, because build systems are tuned to the typical case where we statically know, for every output file, which rule produces it -- recall the Tasks = k -> Maybe Task function from our paper. In this case, we deal with something like k -> f (Maybe Task) instead, i.e. with `f` around the Maybe.

 

The Make build system happens to do the right thing, somehow. I believe we should be able to express the same logic in Shake, but it's not easy.

 

(I never really had a chance to look at dynamic builds, since they are not supported on Windows. I guess I should finally find a Linux box for Hadrian.)

 

Cheers,

Andrey

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