On 19 Sep 2018, at 1:07 am, Daniel Cartwright <chessai1996@gmail.com> wrote:in GHC.Prim, there is a primitive 'touch#'. It seems that it is used to keep pointers alive, and takes something of any runtime representation, and a State# RealWorld, but there's really no documentation on it, so my idea of what it does is just a guess. Can anyone explain what exactly it does?