The representations are the same. You can do this. I do this somewhat often. Just avoid mutating in places where it could result in funky stuffs. This is usually pretty easy to spot.
Hello all,
I have a use-case where I want to convert `ByteArray#` to `MutableByteArray#`
without the copy overhead.
Is the underlying memory structure of `ByteArray#` and `MutableByteArray#` the
same?
If I can guarantee that I won't mutate my `MutableByteArray#`, can I use
`unsafeCoerce#` on `ByteArray#` and treat it as `MutableByteArray#`?
Best,
Adithya
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