We have a server that accepts messages
over a socket, spawning threads to process them. Processing these messages
may cause other, outgoing connections, to be spawned. Under sufficient
load, the main server loop (i.e. the call to accept, followed by a forkIO),
becomes nonresponsive.
A smaller distilled testcase reveals
that when sufficient socket activity is occurring, an incoming connection
may not be responded to until other connections have been cleared out of
the way, despite the fact that these other connections are being handled
by separate threads. One issue that we’ve been trying to figure out is
where this behavior arises from-- the GHC rts, the Network library, the
underlying C libraries.
Have other GHC users doing applications
with large amounts of socket usage observed similar behavior and managed
to trace back where it originates from? Are there any particular architectural
solutions that people have found to work well for these situations?
thanks,
Jeff
---
This e-mail may contain confidential and/or privileged information. If you
are not the intended recipient (or have received this e-mail in error)
please notify the sender immediately and destroy this e-mail. Any
unauthorized copying, disclosure or distribution of the material in this
e-mail is strictly forbidden.