No display lists. The crash happens during the GLUT call "initialize". I can trigger it from ghci with the following simple incantation:
Prelude> import Graphics.UI.GLUT
Prelude Graphics.UI.GLUT> initialize "foo" []
And no trouble under ghc 6.9.20080622.
Stumped. :(
- Conal
Conal, are you using display lists at all? I've had problems with
allocating lists, but you seem to be able to leave off the allocation
step in Windows on nVidia cards so long as you're careful not to
conflict names yourself.
--> Conal Elliott wrote:
>> I am using glut32 rather than freeglut (and no need for patching the darcs
>> GLUT). I wonder if glut32-vs-freeglut could account for crash-vs-nocrash on
>> 6.10 and 6.11 but not 6.9. I'd love to hear from someone on Windows and
>> glut32.
>
> Windows XP with SP3
> ghc-6.10.20081007
> glut32
>
> Works fine for me.
>
> Taking a look at my GL headers, I did have to mess with at least glut.h to get
> something to work---whether it was to build HOpenGL, to make programs linkable,
> or to make them runnable, I'm not sure. In any case, what I did was force
> GLUTAPIENTRY to be #defined as __stdcall.
>
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