If you want a simple translation, use Word8 (from Data.Word) for the type and use Data.Bits for operations on it just like in C++. This would offer you storage efficiency (if stored as a strict field).
Thanks. This and previous email are answers to question I asked. But not the answer to question I mean.I'll describe the whole task, as Yves Parès suggested.I'm trying to convert C++ code to Haskell. I have such hierarchy: class Object, class Item : Object, class Container : Item. Another one example: class Unit : Object, class Player : Unit. Each constructor do things like this:Object::Object(){objectType = TYPEMASK_OBJECT;// ... lots of code ...}Item::Item(){objectType |= TYPEMASK_ITEM;// ...}Container::Container(): Item(){objectType |= (TYPEMASK_ITEM | TYPEMASK_CONTAINER);// ...}
What is objectType? This field is used when a networksend packet is created. In the packet it is 1 byte of flags, so it is in object hierarchy.So the question was: what type should objectType field have in Haskell? I think it must not mimic enum. What the structure have I to use? There is one more problem - there may be lots of objects, lots of, so memory efficiency is also suggested.And side question: what to do with classes? =) Maybe there is simple rule to convert OO hierarchy to FP.23 січня 2012 р. 12:15 Malcolm Wallace <malcolm.wallace@me.com> написав:
I don't think that definition makes any sense in C, because UNIT is 0, so UNIT | GAMEOBJECT == GAMEOBJECT == 1
> 2012/1/22 Данило Глинський <abcz2.uprola@gmail.com>
> What is natural Haskell representation of such enum?
>
> enum TypeMask
> {
> UNIT,
> GAMEOBJECT,
>
> CREATURE_OR_GAMEOBJECT = UNIT | GAMEOBJECT
> };
Nevertheless, in Haskell something vaguely similar might be:
data TypeMask = UNIT | GAMEOBJECT | CREATURE_OR_GAMEOBJECT
import Data.Bits
> // 1-byte flaged enum
> enum TypeMask
> {
> // ...
> UNIT = 0x0004,
> GAMEOBJECT = 0x0008,
> // ...
>
> CREATURE_OR_GAMEOBJECT = UNIT | GAMEOBJECT
> WORLDOBJECT = UNIT | PLAYER | GAMEOBJECT | DYNAMICOBJECT | CORPSE
> // ... even more enum combos ...
> };
data TypeMask = UNIT | GAMEOBJECT | CREATURE_OR_GAMEOBJECT | WORLDOBJECT
instance Enum TypeMask where
fromEnum UNIT = 0x4
fromEnum GAMEOBJECT = 0x8
fromEnum CREATURE_OR_GAMEOBJECT = fromEnum UNIT .|. fromEnum GAMEOBJECT
fromEnum WORLDOBJECT = fromEnum UNIT .|. fromEnum PLAYER .|. fromEnum GAMEOBJECT
.|. fromEnum DYNAMICOBJECT .|. fromEnum CORPSE
toEnum 0x4 = UNIT
toEnum 0x8 = GAMEOBJECT
toEnum _ = error "unspecified enumeration value of type TypeMask"
isCreatureOrGameObject :: Int -> Bool
isCreatureOrGameObject x = (x .|. fromEnum CREATURE_OR_GAMEOBJECT) /= 0
isWorldObject :: Int -> Bool
isWorldObject x = (x .|. fromEnum WORLDOBJECT) /= 0
-- But fundamentally, this is not an idiomatic Haskell way of doing things.
-- The other posts in this thread have shown more Haskell-ish translations.
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