In C++, maybe Java, I
remember using a Robot to change the location of the mouse on the
screen. My intention is to do something like in an FPS game where the
mouse is always centered to make sure it doesn't run into the edges of
the screen. How can I do that in Haskell? I'm using OpenGL, so if there
is a utility that specifically works with OpenGL then I believe that
would be the most helpful.
-Eitan