The simplest way would be to add a phantom type parameter to Exp, i.e.
data Exp e a where
The 'e' variable would be used to track (and propagate) effects. It is then up to you to design your 'effect system' as you wish.
Jacques
On 2014-01-28 6:03 AM, Corentin Dupont wrote:
-> In short, my question is: how can I semantically separate instructions with effect from the others? i.e. how can I mark down and track those effects?
This is the DSL:
> data Exp a where
> ReadAccount :: Exp Int
> WriteAccount :: Exp Int -> Exp ()
> SetVictory :: Exp Bool -> Exp ()
> OnTimer :: Exp () -> Exp ()
> Return :: a -> Exp a
> Bind :: Exp a -> (a -> Exp b) -> Exp b