There is not so much people in the game right now (only 3) and a little more watching (20). Don't be shy and join!


On Thu, Oct 3, 2013 at 1:14 AM, Corentin Dupont <corentin.dupont@gmail.com> wrote:
Hello everybody!
I released the third beta of Nomyx, the only game where You can change the rules!
The second beta was a success.
Great players (byorgey, nomeata, Toxaris...) proposed amazing rules, effectively building a nice universe. For example, a banking system in ecu was proposed, with cash monies and even a way to buy pies! Other rules like different democratic systems were proposed. You can check those rules in this thread: http://www.nomyx.net/forum/viewtopic.php?f=4&t=1520

Let's start a new game! I propose to set it in the medieval era. Dear rulers, I'll let your imagination speak! Please login to the game here: www.nomyx.net:8000/Nomyx.
The corresponding forum thread is here: http://www.nomyx.net/forum/viewtopic.php?f=4&t=1523

Some background: this is an implementation of a Nomic [2] game in Haskell (I believe the first complete implementation of a Nomic game on a computer). In a Nomyx game you can change the rules of the game itself while playing it. The players can submit new rules or modify existing ones, thus completely changing the behaviour of the game through time. The rules are managed and interpreted by the computer. They must be written in the Nomyx language, which is a subset of Haskell.

At the beginning, the initial rules are describing:
- how to add new rules and change existing ones. For example a unanimity vote is necessary to have a new rule accepted.
- how to win the game. For example you win the game if you have 5 rules accepted.
But of course even that can be changed!

Here is a video introduction and first tutorial of the game: http://vimeo.com/58265498
The example file gives a lot of examples of rules that you can submit: www.nomyx.net:8000/src/Language/Nomyx/Examples.hs

changes in V0.3:
- creation of admin role
- inputs made by the rules now include checkboxes, buttons, textarea
- outputs made by the rules are now managed (create, update, delete)
- refactored the GUI
- bumped to GHC 7.6
- compilation errors are displayed in context
- bug fixes

Cheers,
Corentin

[1] www.nomic.net