seems something is wrong with either your time sampling or performance, because I get rather jerky movement when playing the breakout or the chase demo. did you notice that too? 

at what rate are you sampling? if you are sampling at a lower rate as the video vsync, you might want to perform interpolation between two "logical frames"  as jules bean did in his own reactive planets demo.


On Sun, Apr 12, 2009 at 11:24 PM, Peter Verswyvelen <bugfact@gmail.com> wrote:
That's rather amazing. Is this the first FRP lib that does this?

2009/4/12 Patai Gergely <patai_gergely@fastmail.fm>

I uploaded a new version of the library. The biggest change is that
transfer functions and latchers have no delay by default any more.
Additionally, this version has a unique and rather shady feature: it
inserts delays whenever it encounters a cyclic dependency involving
stateful signals. If you don't like this behaviour, you can prevent it
by adding the delays yourself wherever you want them.

The change is quite spectacular if you compare the current behaviour of
the breakout example with the previous one.

Gergely

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