I've done this for some code, in both directions. (https://github.com/SimulaVR/godot-haskell/blob/simula/src/Godot/Gdnative/Internal/Gdnative.chs#L378)
`Foo makeFoo(size_t x)` is internally equivalent (ABI-dependent,
but at least on x64 Linux and WIndows) to `Foo* makeFoo(Foo*
result, size_t x)`. Alloc the data in Haskell and use that
definition.
Suppose I have the following C code:
typedef struct Foo {char* p1; /* Some data on the heap. */size_t s1; /* Size of data. */char* p2; /* More data on the heap. */size_t s2;} Foo;
/* Allocates and writes two pieces of data on the heap and returns them in a Foo. */
Foo makeFoo(size_t x);
Based on my limited understanding of Haskell FFI according to the Haskell 2010 Language Report (https://www.haskell.org/onlinereport/haskell2010/haskellch8.html), it is not possible to have a ccall for makeFoo() because Foo is not a marshallable foreign result type. Is my understanding correct?
However, I believe I can have a ccall if I change makeFoo() to either of the following:Foo* makeFoo(size_t x);void makeFoo(Foo* out, size_t x);
The first involves the C code allocating a Foo and returning a pointer to it (so now there's one more pointer for the C code to deallocate later in another function). The second involves the C code writing a Foo value to a piece of memory allocated in Haskell (possibly using Foreign.Marshall.Alloc.alloca). Both signatures work because Foo* is marshallable but are clumsier to use than the original signature. Is there just no way to return a struct by value on the stack? Is there a cleaner way than the above two?
Josh
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