Yes that would be cool. Similarly, Haskell could also be used to create something like http://www.soundspectrum.com/g-force. Would be cool to translate the vector-field code to the GPU, and that has already been done in Haskell (Vertigo?)

Conal Elliott wrote:
sounds like great fun to me.  i'll contribute some functional graphics expertise.  dons & others have learned how to get good performance out of elegant code. does anyone have WinAmp plugin know-how?  - Conal

On 10/12/07, Andrew Coppin <andrewcoppin@btinternet.com> wrote:
Does anybody here know WinAmp?

[I feel sure the answer must be yes!]

How hard would it be to write a visualisation plugin in Haskell?

I think this would be a neat way of demonstrating that "Haskell isn't
slow". Also, WinAmp plugins (and, actually, WinAmp) are notoriously
buggy and unstable. Would be a nice place to show off how reliable
Haskell programs are.

OTOH, I have no idea about this kind of thing, so...

_______________________________________________
Haskell-Cafe mailing list
Haskell-Cafe@haskell.org
http://www.haskell.org/mailman/listinfo/haskell-cafe


_______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe