> Personally, I don't see the point in rendering a couple of million
> mathematically flat surfaces,
What about speed ?
If you tessellate the curve so that there is zero error, then it's probably going to be faster to ray trace the actual curve, since you'll essentially have loads of very small (1 pixel or thereabouts) triangles...
-- Sebastian Sylvan +44(0)7857-300802 UIN: 44640862