I have an interest in both game programming and artificial life. I have recently stumbled on Haskell and would like to take a stab at programming a simple game using FRP such as YAMPA or Reactive but I am stuck. I am not certain which one I should choose. It seems that Reactive is more active but is it suitable for game programming. Also has anyone attempted to implement neural networks using FRP if so again which of these two approaches to FRP would you suggest?