I’m currently playing around with SOE to make some simple
interactive math exercises for students. This worked fine, although I could
have done this much faster using C# (which I know very well), but since I’m
addicted to Haskell now, I used the latter language ;) Furthermore, I hope that
one day, I will know enough Haskell to learn it to the students, because I feel
that functional programming should not be given in the last bachelor or master years,
since most software engineering students then know OO programming extremely well
and have a horrible time with FP (I currently did not meet anyone in my sector
of game development that liked FP, and many of those people had a masters
degree and some were PhDs)
Anyway, SOE is great for learning Haskell, but it lacks a
couple of fundamental functions to make it really attractive, like:
-
Support for images
-
Support for rendering to an “offscreen graphics surface”
and reading the pixels from that surface (for pixel-wise collision detection)
-
Support for detecting non-ASCII key presses (cursor
keys, etc)
-
Support for joysticks
Concurrent Clean seems to have a nice 2D game library and PLT/DrScheme
also has nice support for basic 2D graphics, but somehow I feel Haskell is more
mature and more elegant.
So before digging into “advanced” APIs (like GTK
itself, which I know nothing about, I’m a Win32 GDI/XNA/WPF expert), I
should ask the question if something similar exists? It has to be as simple as
SOE.
Would it be possible to extend the GTK SOE with support for
the features mentioned above? Is this insanely difficult for someone like me who
knows a lot about Win32 but little Haskell?
Thanks,
Peter Verswyvelen