Well if you can do all that in a summer then you have been *very* productive :-)
Hi!
I'd like to participate in gsoc2009.
My project idea is to complete my initial render backend (http://www.haskell.org/haskellwiki/LambdaCubeEngine) what can be useful for (possibe more) haskell projects.
I'd like to extend it to support physics (reusing hpysics source code), etc.
Current features:
+ easy (from user view) model loading and rendering
+ definig materials (texture layers, blending setup, shaders, etc) via readable material scripts
+ fast rendering via vertex buffers
Some planned features:
+ skeletal animation (in progress)
+ physics (hpysics) integration
+ efficient terrain rendering
+ some mesh modifier combinators
etc..
Do you think is this useful? Or should i think out a more relevant idea?
Cheers,
Csaba Hruska
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