I seem to making a mess of it, first accidentally posting an empty message and then forgetting to reply to the list. Thirdly I forgot to mention that my message only describes the 'GHCi magic'.

Lars

P.S. Conclusion, I shouldn't write complicated email this late on the evening.

---------- Forwarded message ----------
From: L Corbijn <aspergesoepje@gmail.com>
Date: Mon, Jun 17, 2013 at 12:07 AM
Subject: Re: [Haskell-cafe] opengl type confusion
To: briand@aracnet.com


On Sun, Jun 16, 2013 at 11:10 PM, L Corbijn <aspergesoepje@gmail.com> wrote:



On Sun, Jun 16, 2013 at 10:42 PM, <briand@aracnet.com> wrote:
On Sun, 16 Jun 2013 16:15:25 -0400
Brandon Allbery <allbery.b@gmail.com> wrote:

> On Sun, Jun 16, 2013 at 4:03 PM, <briand@aracnet.com> wrote:
>
> > Changing the declaration to GLdouble -> GLdouble -> GLdouble -> IO() and
> > using
> > (0.0::GLdouble) fixes it, and I'm not clear on why it's not automagic.
> >  There are many times I see the
>
>
> Haskell never "automagic"s types in that context; if it expects GLdouble,
> it expects GLdouble. Pretending it's Double will not work. It "would" in
> the specific case that GLdouble were actually a type synonym for Double;
> however, for performance reasons it is not. Haskell Double is not directly
> usable from the C-based API used by OpenGL, so GLdouble is a type synonym
> for CDouble which is.
>
> compiler doing type conversion an numerican arguments although sometimes
> > the occasional fracSomethingIntegralorOther is required.
> >
>
> I presume the reason the type specification for numeric literals is because
> there is no defaulting (and probably can't be without introducing other
> strange type issues) for GLdouble.
>

What I was thinking about, using a very poor choice of words, was this :


*Main> let a = 1
*Main> :t a
a :: Integer
*Main> let a = 1::Double
*Main> a
1.0
*Main> :t a
a :: Double
*Main>

so normally 1 would be interpreted as an int, but if I declare 'a' a Double then it gets "promoted" to a Double without me having to call a conversion routine explicitly.

That seems automagic to me.

(0.0::GLdouble) works to make the compiler happy.  So it appears to be taking care of the conversion automagically.

So maybe a better question, I hope, is:

How can I simply declare 0.0 to be (0.0::GLdouble) and have the functional call work.  Doesn't a conversion have to be happening, i.e. shouldn't I really have to do (realToFrac 0.0) ?

Brian


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Oops sorry for the empty reply, I accidentally hit the sent button.

What you are seeing is the defaulting (see http://www.haskell.org/onlinereport/haskell2010/haskellch4.html#x10-790004.3.4). Which roughly speaking means that if you need a specific instance of a number first try Integer then Double and as a last resort fail.

Prelude> :t 1
1 :: Num a => a
Prelude> :t 1.0
1.0 :: Fractional a => a

So normally a number can be just any instance of the Num class, and any number with a decimal can be any Fractional instance. And now with let bindings


The need for defaulting is caused by the monomorphism restriction (http://www.haskell.org/haskellwiki/Monomorphism_restriction), which states that let binds should be monomorphic, or roughly speaking it should contain no type variables (unless of course you provide a type signature).

Prelude> let b = 1
Prelude> :t b
b :: Integer

Prelude> let c = 1.0
Prelude> :t c
c :: Double

So here you see the result of the combination. The monomorphism restriction doesn't allow 'Num a => a' as type for 'b'. So the defaulting kicks in and finds that its first guess 'Integer' fits. Therefore 'b'  gets type Integer. Though for 'c' the guess 'Integer' fails as it isn't a Fractional. Its second guess, Double, is a fractional so 'c' gets type Double.

You can see that the monomorphism restriction is to blame by disabling it

Prelude> :set -XNoMonomorphismRestriction
Prelude> let b = 1
Prelude> :t b
b :: Num a => a

But you shouldn't normally need to do this, as you can provide a specific type signature.

(in a fresh GHCi session)
Prelude> let {b :: Num a => a; b = 1}
Prelude> :t b
b :: Num a => a



On Sun, Jun 16, 2013 at 10:42 PM, <briand@aracnet.com> wrote:
On Sun, 16 Jun 2013 16:15:25 -0400
Brandon Allbery <allbery.b@gmail.com> wrote:

> On Sun, Jun 16, 2013 at 4:03 PM, <briand@aracnet.com> wrote:
>
> > Changing the declaration to GLdouble -> GLdouble -> GLdouble -> IO() and
> > using
> > (0.0::GLdouble) fixes it, and I'm not clear on why it's not automagic.
> >  There are many times I see the
>
>
> Haskell never "automagic"s types in that context; if it expects GLdouble,
> it expects GLdouble. Pretending it's Double will not work. It "would" in
> the specific case that GLdouble were actually a type synonym for Double;
> however, for performance reasons it is not. Haskell Double is not directly
> usable from the C-based API used by OpenGL, so GLdouble is a type synonym
> for CDouble which is.
>
> compiler doing type conversion an numerican arguments although sometimes
> > the occasional fracSomethingIntegralorOther is required.
> >
>
> I presume the reason the type specification for numeric literals is because
> there is no defaulting (and probably can't be without introducing other
> strange type issues) for GLdouble.
>

What I was thinking about, using a very poor choice of words, was this :


*Main> let a = 1
*Main> :t a
a :: Integer
*Main> let a = 1::Double
*Main> a
1.0
*Main> :t a
a :: Double
*Main>

so normally 1 would be interpreted as an int, but if I declare 'a' a Double then it gets "promoted" to a Double without me having to call a conversion routine explicitly.

That seems automagic to me.

(0.0::GLdouble) works to make the compiler happy.  So it appears to be taking care of the conversion automagically.

So maybe a better question, I hope, is:

How can I simply declare 0.0 to be (0.0::GLdouble) and have the functional call work.  Doesn't a conversion have to be happening, i.e. shouldn't I really have to do (realToFrac 0.0) ?

Brian


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