I'm using OpenGLRaw and I'm getting 3 frames per second trying to draw 8000 triangles. When I profile the application, I see that almost all of the time is taken by a call to CGLFlushDrawable, which is apparently OSX's function for swapping the back buffer to the front buffer.Has anyone else run into a problem like this? I seem to recall a thread a while ago about a Haskell specific OpenGL performance issue, but I can't find it now.
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