I agree with Jon.  And hardware acceleration is in tension with the generality of the extreme generality of formulating images as general (computable) functions on space (and hence arbitrary non-linear transformations, etc).

*Unless*, you abandon the traditional acceleration of a fixed set of 2D (or 3D) primitives and transformations and instead compile into graphics processor code as in http://conal.net/Vertigo .

BTW, I'd love to find one or more enthusiastic collaborators to help create and release open-source, cross-platform, and successors to Pan & Vertigo.  Anyone interested?

  - Conal

On 8/7/07, Jon Harrop <jon@ffconsultancy.com> wrote:
On Tuesday 07 August 2007 21:22:00 Frank Buss wrote:
> I assume to make it fast, a good idea would be to cache some calculations...

If you want to make it fast you should be using hardware acceleration.

--
Dr Jon D Harrop, Flying Frog Consultancy Ltd.
OCaml for Scientists
http://www.ffconsultancy.com/products/ocaml_for_scientists/?e
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