Hi!

I'd like to participate in gsoc2009.
My project idea is to complete my initial render backend (http://www.haskell.org/haskellwiki/LambdaCubeEngine) what can be useful for (possibe more) haskell projects.
I'd like to extend it to support physics (reusing hpysics source code), etc.

Current features:
 + easy (from user view) model loading and rendering
 + definig materials (texture layers, blending setup, shaders, etc) via readable material scripts
 + fast rendering via vertex buffers

Some planned features:
 + skeletal animation (in progress)
 + physics (hpysics) integration
 + efficient terrain rendering
 + some mesh modifier combinators
 etc..

Do you think is this useful? Or should i think out a more relevant idea?

Cheers,
Csaba Hruska