Hi,
I'm working on a project in Haskell and C++ where the former is the brains and the latter is for UI, interaction etc.
Without trying to emulate functional programming through templates or boost::phoenix, what approaches do you all favor when designing parts of an application in C++? Patterns to embrace or avoid?
Should I just use functions and handle things with name spaces? I was thinking about handling the callbacks with boosts signals and slots 2
I know this is not entirely haskell centric, but it is a question for haskell users.
Thanks,
Casey