On Mon, Nov 3, 2008 at 11:31 AM, Tobias Bexelius
<
tobias.bexelius@avalanchestudios.se>
wrote:
> Before Direct3D 10, its too costly to read back the updated
vertex data
> in every frame, which force you to make this kind of
operations on the
> CPU.
> With D3D 10 however, you should use the
new Stream-Output stage which is
> used to return updated vertex data
directly to a vertex buffer on the
> GPU. So if you can afford a new
graphics card and likes Vista, that's
> the way to go
:)
>
Or you could use OpenGL, which has supported that since
the first GPUs