I remember seeing this very discussion about pointed being disjoint from functor just recently on one of the various haskell mailing lists. But as for my opinion on it, because there's no real way of specifying any laws for pointed without functor. With functor and pointed, you can say that you expect fmap f . point == point . f, but point on its own gives you nothing to latch onto for behavior expectations.
Why should Copointed, or Pointed for that matter, be a subclass of Functor? I don't see the point of arranging all possible classes into a single complete hierarchy. These single-method classes can stand on their own. Once you have them, it's easy to declareOn Fri, Dec 24, 2010 at 7:43 AM, Maciej Piechotka <uzytkownik2@gmail.com> wrote:
On Fri, 2010-12-24 at 05:36 -0500, Edward Kmett wrote:There is still potentially useful Copointed/CoPointed:
>
> +1 for adding Comonads. As an aside, since Haskell doesn't have (nor
> could it have) coexponential objects, there is no 'missing'
> Coapplicative concept that goes with it, so there can be no objection
> on the grounds of lack of symmetry even if the Functor => Applicative
> => Monad proposal goes through.
class [Functor a =>] CoPointed a where
copoint :: f a -> a
> class (Functor f, Pointed f) => Applicative f
and also
> class (Foldable f, Pointed f) => Sequence f
or whatever.
On Fri, Dec 24, 2010 at 4:51 AM, Stephen Tetley <stephen.tetley@gmail.com> wrote:
On 24 December 2010 02:16, Mario Blažević <mblazevic@stilo.com> wrote:Hi Mario
> To turn the proof obligation around, what could possibly be the downside of
> adding a puny Cofunctor class to the base library?
For the record I'm personally neutral on Cofunctor and on balance
would like to see Comonad added to Base.
My reservation is really at the "meta-level" - I suspect there are a
lot of candidates for adding to Base if you want to Base to be
systematic about "modeling structures".
There is a limited number of methods with up to N unconstrained arguments, combinatorics takes care of that.
class Foo (x :: *) where
method1 :: x -- default, mempty, minBound, maxBound
method2 :: x -> x -- succ, pred, negate
method3 :: x -> x -> x -- mappend
method4 :: (x -> x) -> x -- fix
class Cons (c :: * -> *) where
method1 :: x -> c x -- return, pure
method2 :: c x -> x -- extract
method3 :: c (c x) -> c x -- join
method4 :: c x -> c (c x) -- duplicate
method5 :: c (c x) -> x
method6 :: x -> c (c x)
method7 :: x -> c x -> c x
method8 :: c x -> c x -> x
method9 :: (x -> x) -> c x -> c x
method10 :: (x -> y) -> c x -> c y -- fmap
method11 :: (x -> y) -> c y -> c x -- contramap
method12 :: x -> c y -> c y
method13 :: x -> c y -> c x
method14 :: c x -> c y -> x
method15 :: c x -> (x -> c x) -> c x
method16 :: c x -> (x -> c y) -> c y -- >>=
method17 :: c x -> (c x -> x) -> c x
method18 :: c x -> (c x -> y) -> c y -- extend
I may have left something out, but all types above should be inhabited. I have omitted methods on constructors that can be defined on a plain type, such as mplus :: m a -> m a -> m a, which is a restriction of the type of mappend.
If one were to explore the design space systematically with no backward compatibility baggage, the best approach might be:
- declare each method in a class of its own, with no laws whatsoever,
- never declare two methods in a same class,
- combine the primitive classes into bigger classes,
- restrict the bigger classes with laws.
The Pointed and Copointed classes above are two examples.
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