I'm having an unusual problem
with OpenGL. To be honest I probably shouldn't be using OpenGL for
this, as I'm just doing 2D and only drawing Points, but I don't know
about any other display packages, so I'm making due. If this is a
problem because of OpenGL however, then I'll have to learn another
package. The problem is speed. I have a list of points representing the
color of 800x600 pixels. All I'm trying to do is display the pixels on
the screen. I use the following:
renderPrimitive Points $ mapM_ display list
flush
where
display [] = return ()
display ((x,y,i):n) = do
color $ Color3 i i i
vertex $ Vertex2 x y
display n
But, for some reason
this takes FOREVER. I don't know how to use debugging hooks yet without
an IDE -- and I don't use an IDE -- but I used a cleverly placed
putStrLn to see that it was actually working, just really really
slowly. Is there a solution to this speed problem or should I use a
package that's more suited to 2D applications like this? Also, if I
should use another package, are there any suggestions for which to use?
Thanks for any help.
-Eitan