On Fri, Apr 18, 2008 at 9:10 PM, Jim Snow <jsnow@cs.pdx.edu> wrote:
The scene is shared between threads.  (Complex scenes can be quite large.)  I'm assuming this is handled as a read-only shared memory region or something similar, as one might expect, and is not actually copied.

Ah, when people say "shared memory concurrency", they usually mean shared *mutable* memory concurrency, which this isn't.


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Sebastian Sylvan
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