As mentioned in a previous thread that you might have missed, in case you're on Windows, and you want to use unbuffered raw keyboard input, this is currently broken.

But a quick workaround is to wrap the DOS/Windows conio functions, like this:

-- | Read the next character from the console's input queue.
--   This is a blocking operation if no key is queued.
getCh :: IO Char
getCh = fmap (toEnum.fromIntegral) c_getch
foreign import ccall unsafe "conio.h getch" c_getch :: IO CInt

-- | Check if at least one key is queued.
kbHit :: IO Bool
kbHit = fmap (/=0) c_kbhit 
foreign import ccall unsafe "conio.h kbhit" c_kbhit :: IO CInt




On Sun, Aug 30, 2009 at 4:42 PM, Paul Sujkov <psujkov@gmail.com> wrote:
Hi Peter,
 
yes, this seems like what I actually want. Thank you :)

2009/8/30 Peter Verswyvelen <bugfact@gmail.com>

Maybe this can help?



On Sun, Aug 30, 2009 at 4:24 PM, Paul Sujkov <psujkov@gmail.com> wrote:
Hi,
 
is there any (by any means) portable ASCII-Graphics library for Haskell, such as NCurses or AALib? I see HaHa library on Hackage, but is it the only existing library for such a purpose (version 0.2 alerts me a bit)? Or maybe someone has any experience in developing some rogue-like gams in Haskell? :)

--
Regards, Paul Sujkov

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--
Regards, Paul Sujkov