I noticed that Chipmunk also has a Ruby interface. Do you have any pro/con of implementing the game in Ruby vs Haskell?
Thanks,
Daryoush
Reprinted from my blog post [1]:
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The semester is over, my final project was a success (at least in that I passed the class) and it’s time now to release the game I made for Graphics 455: Silkworm!
This is my first full application in Haskell. The process has been an enlarging experience–I’ve come to really enjoy the mental work that goes into thinking about a program in a functional way. I highly recommend the challenge to other software engineers.
Silkworm combines the Hipmunk binding to Chipmunk 2D Game Dynamics with OpenGL, and GLFW (an alternative to GLUT).
It’s built to work on Mac OS X, but it uses cross-platform libraries so it should be fairly easy to port to other platforms. The source code is here [2] and below are some screenshots [1]
-- Duane Johnson
(canadaduane)
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[1] http://blog.inquirylabs.com/2009/05/02/silkworm-game-written-in-haskell/
[2] http://inquirylabs.com/downloads/Silkworm.tgz_______________________________________________
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