Because GLfloat is simply a newtype wrapper for CFloat, which has a Random instance, I would do:
{-# LANGUAGE StandaloneDeriving #-}
{-# LANGUAGE GeneralizedNewtypeDeriving #-}
deriving instance Random GLFloat
On Wed, May 2, 2012 at 6:29 PM, Mark Spezzano <mark.spezzano@chariot.net.au> wrote:Hi Haskellers,
I'm trying to generate a random vertex in OpenGL as follows.
genPosition :: IO (Vertex3 GLfloat)
genPosition = do x <- getStdRandom $ randomR (-1.6,1.6)
y <- getStdRandom $ randomR (-1.0,1.0)
return (Vertex3 x y (-1))
Unfortunately the compiler complains about me having to implement an instance of Random for GLfloat.
How do I do this (or avoid having to do this)?
Cheers,
Mark
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