Dear Café,
I've tried to make my code more compact and faster in runtime and I tried to use primitive types, e.g. Int#.
To omit all influences, I ended with Ackermann function:
acker :: Int# -> Int# -> Int#
acker 0# n = n +# 1#
acker m 0# = acker (m -# 1#) 1#
acker m n = acker (m -# 1#) (acker m (n -# 1#))
I was quite surprised, that the result was the same as for function without primitive types when it was compiled with -XStrict option. Both memory and time consumption was the same (small difference under 0.5%). Of course, -O2 option was used. :-)
I compared with the same C implementation:
int acker(int m, int n) {
if (m==0) return n+1;
if (n==0) return acker(m-1, 1);
return acker(m-1, acker(m,n-1));
}
with -O2 option used for gcc, the C code is 7 times faster, for no -O options provided both for ghc and gcc, the C code is also 7 times faster. Thus, no difference.
My question is: does the ghc use primitive types automatically when possible? Otherwise, I cannot explain the same times... Or, to my big surprise, using primitives does not save memory and computation time, really?
And the other question is about reasoning during translation and code generation, what is the reason the code is so slow? I would guess that forcing primitive types and strict evaluation would produce a code with comparable time to C code... The difference seems to be like the one between compiled code to executable and to low level virtual machine code, which is interpreted then.
Versions I used:
ghc: 8.10.3
gcc: 10.2.0
Dušan
P.S.
I definitely don't want to make someone upset with the content, I'm simply wondering...
D.