Eric,

I'm hoping to publish my library in the next week here:

darcs get http://code.haskell.org/portaudio/

It implements the Haskell bindings to the PortAudio library. This is the library behind Audacious. I *have not* implemented the callback model yet, but I plan to do that.

Perhaps this will be something which is useful to you?

On Sun, Aug 24, 2008 at 11:41 AM, Eric Kidd <haskell@randomhacks.net> wrote:
Greetings, Haskell folks!

I'm working on a toy program for drum synthesis.  This has lead me to
explore the various sound-related libraries in Hackage.  Along the way,
I've learned several things:

 1. There's a lot of Haskell sound libraries, but no agreement on how
    to represent buffers of audio data.
 2. Some of the most useful sound libraries aren't listed in Hackage's
    "Sound" section, including HCodecs, SDL-mixer and hogg.
 3. The Haskell OpenAL bindings are great, but ALUT has been removed
    from MacOS 10.5.  Of course, a pure-Haskell version of ALUT would
    be pretty easy to write, and it could be used as a fallback.
 4. '[[a]]' is _not_ a good representation for multi-channel audio
    data.  Manipulating even 10 seconds of audio is noticeably slow.
 5. HCodecs is probably the best library for reading WAVE files.  It
    uses 'DiffUArray Int a' to represent audio data, and not '[[a]]'.
    It also supports MIDI and SoundFont, which is quite handy.
 6. YampaSynth looks really cool, and it might be possible to turn it
    into a reusable MIDI synthesizer library for use with HCodecs.
    This would be extremely useful: it would provide a basis for all
    kinds of crazy MIDI-based programming in Haskell.

At the end of this e-mail, you can find a list of Haskell sound
libraries and their supported audio formats.

What would the ideal Haskell sound API look like?  Personally, I would
love to see:

 a. Something like HCodecs's Data.Audio as the basic sound format.
    Data.Audio is an array-based API, and it supports converting
    between a wide range of common sample formats.  I don't know how
    fast this is, but it already exists, and it's used by YampaSynth.
 b. OpenAL for sound playback, with a portable version of ALUT.  This
    may require writing a pure-Haskell version of ALUT.
 c. Utility functions to convert Data.Audio to OpenAL.AL.Buffer.
 d. An easy-to-use API for audio processing.  It might be possible to
    start with something like Jack's 'mainMono' and 'mainStereo'
    functions, which map a function over an audio stream.

Other nice-to-have features might include:

 e. A standard MIDI format, based on either the HCodecs package or the
    midi package.  (HCodecs is used by YampaSynth, and the midi package
    is used by alsa-midi.)
 f. A modular version of YampaSynth which can convert MIDI data
    structures into Data.Audio values.

It looks like Haskell could be a really sweet audio programming
environment with just a bit of integration work.  What do folks think?
Are there other libraries I should look at more closely?  Other features
that should be included in an ideal audio API?

Thank you for your advice and feedback!

Cheers,
Eric


Haskell audio libraries

Reading and writing sound files:
 HCodecs: (Audible a) => DiffUArray Int a
 hsndfile: MArray with Float and Double
 HSoundFile: [[Double]]
 ALUT: OpenAL.AL.Buffer
 WAVE: [[Int32]]

Playing sounds:
 OpenAL: Ptr UInt8, Ptr Int16, 1-N channels
 SDL-mixer: ForeignPtr ChunkStruct, ForeignPtr MusicStruct

Sound processing libraries:
 dsp: Array a, [a]
 jack: Operates via mapping functions
   mainMono :: (CFloat -> IO CFloat) -> IO ()
   mainStereo :: ((CFloat, CFloat) -> IO (CFloat, CFloat)) -> IO ()

MIDI-based:
 HCodecs: Reads and writes MIDI files
 midi: Reads and writes MIDI files
 alsa-midi: Uses midi library
 YampaSynth: Stand-alone program

Special-purpose APIs only (FFIs, etc.):
 hCsound: CsoundPtr
 hsc3: UGen

No public sound-buffer API:
 hbeat: The relevant source files are missing!
 hogg: Very low-level API for Ogg internals only
 libmpd: No sound buffer API
 sonic-visualizer: No sound buffer API
 truelevel: Stand-alone program (uses WAVE)
 wavconvert: Stand-alone program
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