do these problems also happen if your'e using the glut backend? (because if its only glfw that has problems, then its something wrong in the ffi code,
I'm experiencing the same issues with compiled 64 bit working
correctly, but interpreted causing all sorts of issues with Scotty.
On Thu, Sep 27, 2012 at 3:45 PM, Christiaan Baaij
<christiaan.baaij@gmail.com> wrote:
> The behaviour seems to differ between versions of OS X.
>
> A student has OS X 10.8 installed and is observing the described behaviour:
> 32-bit: interpreted and compiled work correctly
> 64-bit: only compiled code works correctly
>
> However, I have OS X 10.6, and I'm observing the following behaviour:
> 32-bit: interpreted and compiled code work correctly
> 64-bit: interpreted and compiled code work correctly
>
> To test:
> cabal install gloss --flags="-GLUT GLFW"
> cabal unpack gloss-examples
> cd <unpacked-folder>/picture/GameEvent
> ghci -fno-ghci-sandbox Main.hs
> main
>
> I'll try to find another OS X 10.8 install (I don't want to upgrade) and see if the behaviour still emerges.
>
>
> On Sep 26, 2012, at 11:03 PM, Carter Schonwald wrote:
>
>> really? does the 64 bit code work correctly when compiled?
>> if the compiled version works correctly, could you post a repo of some example codlets that *should work* on ghc 7.6 so i can sort out if its fixable. There were some similar problems with gtk / cairo for a while on OS X, and i was able to sort out reproducible instructions for getting things to work in that case.
>
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