Hey guys,
It's a dumb question but I'd like to know a right answer...
Let's say we have some geometry data that can be Sphere, Cylinder, Circle and so on. We can implement it as new data type plus a bunch of functions that work on this data:
data Geometry = Sphere Position Radius
| Cylinder Position Radius Height
| Circle Position Radius
deriving (Show)
perimeter (Sphere _ r) = 0.0
perimeter (Cylinder _ r h) = 0.0
perimeter (Circle _ r) = 2.0 * pi * r
Perimeter doesn't make sense for Sphere or Cylinder. So we could define a type class for objects that have perimeter and make an instance of it only for Circle (data Circle = Circle Position Radius). Make sense. But these three functions above have desired behaviour. If user has a list of objects like [Sphere, Circle, Circle, Cylinder] he would like to calculate perimeters of each object using map perimerer list (in this case we also have to modify Geometry data type).
So we could make instances of "perimeter" type class for all objects and return zero in case if perimeter doesn't make sense.
Same as previous version but with typeclasses and with additional constructors (constructors for each type of object + constructors in Geometry data). Looks a bit overcomplicated.
Any reasons to use type classes in this case? Maybe there is something I'm missing?
Cheers,
-O