On Mon, May 19, 2014 at 11:43 PM, Anthony Cowley <acowley@gmail.com> wrote:
Can you put the code somewhere so we can take a look? OpenGL offers 8000 ways to draw 8000 triangles.
> On May 20, 2014, at 12:20 AM, Michael Baker <michaeltbaker@gmail.com> wrote:
>
> I'm using OpenGLRaw and I'm getting 3 frames per second trying to draw 8000 triangles. When I profile the application, I see that almost all of the time is taken by a call to CGLFlushDrawable, which is apparently OSX's function for swapping the back buffer to the front buffer.
Anthony
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> Has anyone else run into a problem like this? I seem to recall a thread a while ago about a Haskell specific OpenGL performance issue, but I can't find it now.
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Here's the code https://gist.github.com/MichaelBaker/4429c93f2aca04bc79bb. I think I have everything important in there. Line 53 is the one that causes the slow down. I guess some things to note are that "Triangle" is Storable and the vector I'm creating on line 14 and writing to on line 47 is a mutable storable vector.
Also, thanks Alp, I'll look into this when I get home. Although I don't think my computer has more than one graphics card (it's a Macbook Air).