Write a program in metal shaders and link a c wrapper for the c++ wrapper of metal api into Haskell via the ffi. Or use opencl / OpenGL APIs that still work despite being deprecated. 

On Fri, Oct 27, 2023 at 8:11 PM David Banas <capn.freako@gmail.com> wrote:
Does anyone have a good reference for explicitly accessing the GPU in the new Apple M2 chip from a user Haskell program?

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