Oleg: Very interresting, thanks. I have some questions:
- What do you mean by "The type Cont Int a describes an impure computation, which may abort with an Int value, for example".Aborting with an Int value is akin to exceptions?- for me it's not clear when to choose an "applicative" or a "monadic" DSL? Betsides, what's the rational behind the name "let_" (never seen it before)?
Linsey, Jacques: Thanks for the pointer! I learned about data kinds.
I tried to apply your suggestions to add a phantom type parameter to Exp.I came up to (I dropped the Free monad idea, which seems unrelated to the problem):
> data Eff = Effect | NoEffect
> -- first type parameter is used to track effects
> data Exp :: Eff -> * -> * where
> ReadAccount :: Exp r Int --ReadAccount can be used in whatever monad (with or without effect)
> WriteAccount :: Exp NoEffect Int -> Exp Effect () --WriteAccount takes an effect-less expression, and returns an effectfull expression
> SetVictory :: Exp NoEffect Bool -> Exp Effect () -- same for SetVictory
> OnTimer :: Exp Effect () -> Exp Effect () --OnTime can program whatever expression to be triggered every minutes, in particular effectful ones
> Return :: a -> Exp r a
> Bind :: Exp r a -> (a -> Exp r b) -> Exp r b
This is the (simplified) game state:> victory :: Exp NoEffect Bool,
> data Game = Game { bankAccount :: Int,
> timerEvent :: Exp Effect ()}> -- victory when account > 100
> victoryRule' :: Exp Effect ()> m <- readAccount
> victoryRule' = SetVictory $ do
> --WriteAccount (return $ m + 1) --won't compile (good)> myTimer :: Exp Effect ()
> return (m > 100)
> --increase my bank account by 1 every minute
> myTimer = OnTimer $ do
> m <- readAccount
> writeAccount (return $ m + 1)
Do you have a better name suggestion for Eff? Other pointers where this idiom is realised??Thanks!!
Corentin