Cool!

Does an overview exists of what can be done with wxFruit versus Yampa? 

E.g. Yampa has many switchers (up to the amazing dpSwitch). Does wxFruit support switching?

For what I can read at http://www.cs.uu.nl/wiki/pub/Afp0607/DomainSpecificLanguages/fruit.pdf

wxFruit (by Bart Robinson and Paul Hudak)
* Does not support switching
* Does not support multiple windows
* The layout of widgets is intimately tied to the scoping of GUIs, which is very inflexible.

Is this still valid (if it ever was)?

On Sat, Feb 21, 2009 at 12:13 AM, Henk-Jan van Tuyl <hjgtuyl@chello.nl> wrote:

L.S.,

I have updated wxFruit to work with GHC 6.10; it can be downloaded from Hackage:
 http://hackage.haskell.org/cgi-bin/hackage-scripts/package/wxFruit

wxFruit is a graphical user interface that combines some of the power and versatility of wxHaskell with the elegance and simplicity of Fruit. The interface of wxFruit has a functional style, using arrows, whereas wxHaskell has an object oriented style.

The package includes a demo game, PaddleBall: try to keep the ball in the game, using the mouse to move the paddle.

The position of developer/maintainer is currently open.

See also http://www.haskell.org/haskellwiki/WxFruit

--
Regards,
Henk-Jan van Tuyl


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http://Van.Tuyl.eu/
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