That’s great -- easy to follow, even though I can’t read
the comments. ^^
It’s not possible for actors to ‘watch’ each other in this
system, correct? For instance, if one actor holds a reference to another, it will
keep that old version of the actor alive, but it won’t see when the actor moves.
This game doesn’t seem to need actors that watch each
other, but it’s very common in games. I’ve been using IORefs for that purpose,
but I like how pure the Mario game is. Is there a better way than IORefs?
From:
haskell-bounces@haskell.org [mailto:haskell-bounces@haskell.org] On Behalf Of Korcan Hussein
Sent: Wednesday, October 29, 2008
4:57 PM
To: haskell@haskell.org
Subject: [Haskell] Making 'Super
Nario Bros.' in Haskellþ
Hi I haven't seen this posted any where so I'm sorry in
advance if this has been mentioned already but I came across this recent video
on youtube: http://uk.youtube.com/watch?v=gVLFGQGRsDw it's a mario clone
written in haskell with a link to source code repository
(http://svn.coderepos.org/share/lang/haskell/nario/). I thought that it maybe
useful to some people.
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