Not sure how to do this without GLFW, but with that library, here's the code:
Hello,I already send this to the HOpenGL list, but I'm kind of in a hurry with this and I'll probabbly get more responses from you...I've been looking for a way to map a texture into a Quad primitive with HOpenGL with no luck. I've already done this in C++ and had no problem. I did the tutorial in http://www.haskell.org/~pairwise/HOpenGL/HOpenGL.html, downloaded the sources, compiled them and it worked great (After changing a 2 lines to make it work with OpenGL's latest version), but when I change the code to use a .rgb file created by me with the program they provide from a .png file of 256x256 pixels I don't have the same luck... My OpenGL version is 2.4.0.1...I'm REALLY lost, clueless, so any kind of help would be greatly appreciated.I checked the textures in the examples of the red book, but they are "procedural" textures, and I need to map an image.One of the pictures I need to map is in http://dl.dropbox.com/u/1476919/Orange256.pngAre six like that one and are for making a Rubik's Cube. After I finish it I'll upload it to hackage and let you all know.Thanks a lot,Héctor Guilarte
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