I'm a bit curious about who might be using GPipe. 

I've been trying to find a good variation on OpenGL that integrates nicely with reactive programming. Issues such as texture management seem to be rather difficult targets.

On Sat, Jul 23, 2011 at 12:06 PM, Jake McArthur <jake.mcarthur@gmail.com> wrote:

Translation from c is much more straightforward with openglraw compared with OpenGL. Also, many of the design decisions behind OpenGL are arbitrary or limiting, and some features aren't even exposed in its interface.


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