Hi folks,
I'm trying to make a simple event driven engine. It simply consists of two functions:
- "addEvent", where you pass the event name with a callback,
- "triggerEvent" where you pass the event name with the data.
the data shall be passed to the callback of the corresponding event.

I have trouble making it correctly typed.
Here is my try:

type Player = Int  --dummy types for the example
type Rule = Int
data EventEnum = NewPlayer | NewRule deriving Eq
data Data = P Player | R Rule
data Handler = H (Data -> IO ())

addEvent :: EventEnum -> Handler -> [(EventEnum, Handler)] -> [(EventEnum, Handler)]
addEvent e h es = (e,h):es

triggerEvent :: EventEnum -> Data -> [(EventEnum, Handler)] -> IO ()
triggerEvent e d es = do
    let r = lookup e es
    case r of
       Nothing -> return ()
       Just (H h) -> h d


The trouble is that I want the user to be only able to add an event that is compatible with its handler:
For example the event NewPlayer should have a handler of type Player -> IO (). The data passed when triggering this event should be only of type Player.
How can I do that? It sound like dependant typing...

Thanks!
Corentin